//------------------------------------------------------------------------------------------------------------------
#ifndef GAME_H
#define GAME_H


//------------------------------------------------------------------------------------------------------------------
class cGame
{
public:
	cGame();
	~cGame();
	static void Create();
	static void Destroy();
	//void ChangeDeviceSetting( IDirect3DDevice9 * pD3Ddevice );
	void Update();
	void Render( );

protected:

private:
};


//------------------------------------------------------------------------------------------------------------------
extern cGame * g_Game;


//------------------------------------------------------------------------------------------------------------------
#endif